Tuesday, 13 November 2007

Posters

Had the idea of doing some Abe's Oddysee style posters to provide some back story and add character to the walls of the chamber. Let me know what you think. They could be faded posters of flickering illuminated billboards...



6000 Series

Some renders of the '6000 Series' mechanoids which are hanging from the cradles








This guy has problems.

Thursday, 8 November 2007

Idea for the back story...

A new line of robots has been released, the Nexus 6 series or something else random like that...

Although they functioned well at first, they developed catastrophic problems in their behaviour which resulted in the unpleasant deaths of several unsuspecting owners. The whole series was recalled, and all the units that where sold and then malfunctioned need to have their memories extracted and examined to try and work out what triggered the violent behaviour.

The sequences of images that are displayed on the monitors in the chamber will therefore finish with scenes of carnage.

I like Maciek's idea for the story and animation in the chamber, which is more important and this back story may not be necessary but it could also work with it quite well: when the surgeon breaks down for a minute, the Nexus 6 that is about to be 'examined' starts to wake up, eyes lighting up and mouth opening with a mechanical hiss and that sort of thing, and just when it looks like it's going to break free the surgeon starts up again and drills into it's brain.

Problems...

As a group we've definately had trouble communicating and their has been a lack of clarity about peoples tasks: As a result their has been issues about the design and function of the chamber. This is partly due to members of the group not having web access at home (which in my case was entirely the fault of BT, those useless bastards, who took 3 months to come and install a phone line to our house...).

I think that I should have nailed the concept art a lot quicker, which would of been possible if I hadn't been distracted by trying to write a comic and sorting out my recently flooded bedroom. I should have prioritised the concept work because other peole where waiting for designs. I should also have done some kind of production artwork much earlier on, so that the whole group could give feedback and agree on a visual style, followed by a finalised artwork.

I made a 'blueprint' model of the chamber, as opposed to drawing it out on paper, because it was easier to move things around and i could see exactly how it would work without having to try and visualise everything. The idea was to use the model to work out camera angles and produce an animatic so that we knew which areas to detail, then i would give the file to Ajdin so that he could add detailed geometry.

There seems to have been a lack of communiction at this point, because straight away Ajdin modelled an alternative version of the chamber which worked well in all aspects except for the actual scale of the mechanical objects. Changing the scale and the layout meant going back to square one with the animation, as opposed to just dropping in final meshes over the basic model which would have been more useful.

Ajdin's model looks really good but I think that he went a little off-target, which is not his fault because of the reasons detailed above. As a solution we have decided to use the geometry he has modelled and fit it around the original blueprint, and Ajdin is also happy to take care of all the lighting and rendering, which he is pretty damn good at!

Untextured Models

Here's the models for the custodian/vacuum cleaner/Abe's Oddysee inspired guy, and the industrial robot inspired 'surgeon'.